This page is a wiki. Please login or create an account to begin editing.


23 posts / 0 new
Last post
epicMac's picture
Offline
Joined: 2010 Nov 10
Posts:
Good AppleTalk/TCP IP games?

Just wondering if there are some more Mac games that can be played between several Macs, not just on one machine. Here's a few I know of:

Cro Mag Rally (OS 9)
Age of Empires
Star Wars: Episode 1 Racer

Any others?

Also, I've got a couple questions on the matter of networking:

1: How hard is it to get AppleTalk working? How is it compared to TCP/IP? (I find TCP/IP to be pretty simple)
2: Are there any games that can network between Mac and Windows? It'd be nice to play AOE with both PC and Mac, that way there would be more people to play simultaneously.

Comments

mathieudel's picture
Offline
Joined: 2009 Dec 15
Posts:

0: A lot ! StarCraft, Warcraft, Myth I / II / III, Quake, Quake II, Quake III, Unreal, Unreal Tournament, Marathon 1 / 2 / Infinity, Falcon 4.0... to name a few

1: I don't really remember how hard it was, but I remeber I was finding TCP/IP hard in comparison Tongue

2: A lot ! StarCraft, Warcraft, Myth I / II / III, Quake, Quake II, Quake III, Unreal, Unreal Tournament, Marathon 2, Falcon 4.0 ... to name a few Laughing out loud

bertyboy's picture
Offline
Joined: 2009 Jun 14
Posts:

Age of Empires II
Myth: The Fallen Lords
Myth II: Soulblighter
MazeWars
Strategic Conquest
Command HQ
Spectre
Spectre Supreme
Civilization II Gold
Majesty
Bolo
Warlords
Warlords II (I think)

Plus a few hundred more. Think of any real-time strategy or turn-based strategy, or real-time action game and do a little investigating. The programming involved in making a game networkable for Mac is nothing compared to getting it to work for Windows, or programming the AI for a single player game. I'm sure there's networkable card games too.

1. Turn AppleTalk on, it'll work it out for itself.
2. Network games between Mac and PC tend to require TCP/IP, and are not as common as you would hope. Usually caused by the Mac development being done by another software house. That doesn't mean that there aren't any, just search. GIYF.

epicMac's picture
Offline
Joined: 2010 Nov 10
Posts:

Lots of options to choose from I see. I guess the best place to start is with games I already own. I have Starcraft. So it can network between Macs and PCs? Maybe I should convince my other PC multi-players to give Starcraft a try. Laughing out loud

I see Age of Empires II in that list as well. So there's a Mac version available? Never knew that. It'd be cool if it was PC/Mac network compatible, but given AOE1 isn't, I'm not holding my breath (I'd take AOEII over Starcraft though!).

Thanks for the help guys. Smile

bertyboy's picture
Offline
Joined: 2009 Jun 14
Posts:

AoE II might just be network-playable with the Windows version. I think that they made a great effort to get it to work. Again, GIYF. AoE II is still a big game on GameRanger.

I'm suprised it isn't already on this site. I have an original disc with all the original bits in the box.

Turn-based games usually suck in multi-player, so Civ II, although it's an outstanding game, gets annoying for players waiting for other players to make their moves, especially if they leave for a drink or pee.

epicMac's picture
Offline
Joined: 2010 Nov 10
Posts:

What does GIYF mean?

Also, I'm in favor of you uploading that. The people I play network games with like Age of Kings over the original AOE. I'd so play that PC networked with my Mac to prove how awesome it is. Laughing out loud

bertyboy's picture
Offline
Joined: 2009 Jun 14
Posts:

Google Is Your Friend, GIYF.

Checked AoE II, 1999 release, developed by Microsoft (like the PC version) and published by MacSoft. Sounds like a good candidate for abandonware, given we have Microsoft products from after that date.

If I add the links (there will be a Mac data part and an Audio CD part and a small set of updates) can you add the page ? I'll post all the required info. The game still has a page on the MacSoft site, but it is no longer sold.

Just a quick caveat about the updates, the original game required OS 8.6, but by the time you get to the v1.0.6 update, the minimum OS requirement is OSX 10.3.9.

mathieudel's picture
Offline
Joined: 2009 Dec 15
Posts:

What does GIYF mean?

This is a recursive thought Wink

Offline
Joined: 2009 Sep 7
Posts:

Jazz Jackrabbit 2, Is one of the best Mac/Pc platformers with lan party and online lan party.

I do take it works mac\pc online and offline as I have played a few games online from my mac.

Doom aswell has a lan mode but I think its via apple talk.

Apple talk is quite easy to get going in comparsin of tcp-ip. Apple talk is the old world Bonjour.

bertyboy's picture
Offline
Joined: 2009 Jun 14
Posts:

Of course, you're right. With OSX today we're all used to everything just working, plug the cable in and the network is detected and IP automatically assigned, etc.
But back in the day, and OS8 was a nightmare, System 7 was a true horror, getting TCP/IP to work required many restarts, turning certain extensions off,turning external network devices on first and allowing them to "warm up", and a bit of black magic. And all for 14.4k dial up, or if you could afford 2 Macs, 2MB co-axial Ethernet. Back in the day, of course, AppleTalk still "just worked".

epicMac's picture
Offline
Joined: 2010 Nov 10
Posts:

bertyboy said: If I add the links (there will be a Mac data part and an Audio CD part and a small set of updates) can you add the page ? I'll post all the required info. The game still has a page on the MacSoft site, but it is no longer sold.

--

Alright, I can certainly add the page. I shall wait for the required information and links. Smile

bertyboy's picture
Offline
Joined: 2009 Jun 14
Posts:

Looks like I'm wrong about the Audio part - well I don't have the Audio part in my disc image library. If I can easily get to the original disc before my daughter goes to sleep (everything is in her room - it's OK, she has an enormous room, more so for a 1 year old) I'll re-image it just to make sure. Uploading overnight ...

themacmeister's picture
Offline
Joined: 2009 Oct 26
Posts:

NetTrek, NetTrek, TetTrek!!!! (possibly called MacTrek now)

Colour and B&W, remember playing this at University on Macintosh SE's. It is the most fun you can have multiplayer on a network!

bertyboy's picture
Offline
Joined: 2009 Jun 14
Posts:

epicMac,

Got the AoE II updates loaded to MegaUpload http://www.megaupload.com/?d=PGY6TTR8

But MU let me down with the main upload. Starting it again tonight.

bertyboy's picture
Offline
Joined: 2009 Jun 14
Posts:

Age of Empires II - http://www.megaupload.com/?d=YV1SJQN5

Toast image, compressed with Stuffit v5.5
The toast image is of a hybrid disc, because the original disc is a hybrid disc, even though it only contains the Mac game. There is no Audio partition, as suggested earlier.

System Requirements: G3/350 or faster (500MHz required for on-line play), Mac OS 8.6 or higher (Cabonized for OS X), Rage 128 or better video card, 128MB RAM, and 750MB free hard disk space.
As said earlier, as you apply patches, the requirements ncrease, read the info with each patch for more details. The final v1.0.6 patch requires OSX 10.3.9.

Developed by Microsoft, Published by MacSoft, released 1999.

Is that all the info you need ?

OSX2000's picture
Offline
Joined: 2009 Sep 29
Posts:

Command & Conquer. Mac-to-Mac is easy, Mac-to-PC is harder, but still doable.

epicMac's picture
Offline
Joined: 2010 Nov 10
Posts:

@bertyboy:

Yeah, I think there's enough info there. I'll download the disc + updates and mirror them on my MediaFire account. So if Megaupload is having trouble (as usual), MediaFire will still work. Tongue

I like to add the usual marketing description every developer/publisher provides for their games as well. If AOE II has a readme file, chances are it has one of those write-ups. Smile

On a sidenote, you mentioned there's no audio partition on the disc. Would it be possible to just take the soundtrack out of the Windows version and transplant it into a custom spin of AOE II Mac? Perhaps the only problem would be if the audio isn't just regular sound files (the kind used on CDDA type discs) and is programmed as part of the game's engine. If that was the case the sound files would need to be ported to Macintosh...

Random note to self: I gotta get Stuffit deluxe and stop using RAR/ZIP, this is a Macintosh site after all...

bertyboy's picture
Offline
Joined: 2009 Jun 14
Posts:

epicMac, well there is just no Audio partition on the original retail disc. We're into the age of mp3 by 1999, so 326MB of the disc image is taken up by the audio, nearly all in mp3 format. This includes an incredible 55MB+ mp3 soundtrack file, so I don't think it needs the Windows soundtrack at all.

epicMac's picture
Offline
Joined: 2010 Nov 10
Posts:

Sorry for the lack of an AOE2 page yet. My whole weekend was written off for real life and I've had an extremely difficult time downloading off MegaUpload. I'm still working on the updates file, let alone the disc image!

This is also why I haven't added any more of my games to the site. I've still got a couple of Nikolai games to do... Not to mention scanning all that stuff...

bertyboy's picture
Offline
Joined: 2009 Jun 14
Posts:

Added it, Same thing in real life here, leaky heating system, with 10in of snow outside ....

Balrog's picture
Offline
Joined: 2009 Apr 24
Posts:

Super Maze Wars.

Offline
Joined: 2009 Nov 14
Posts:

I was just going to mention that!

With Super Maze Wars being mentioned in the latest issue of the CMZ, I still think that it's extremely unlikely you'll find friends to play Super Maze Wars with you.

(plus OS9 runs it a tad to fast)

Offline
Joined: 2009 Oct 17
Posts:

if you like racing games F1 Championship Season 2000 is TCP/IP compatible via internet or LAN